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3D Game Engine Programming (Game Development Series)

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Good
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US $15.00
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Located in: Pomeroy, Washington, United States
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eBay item number:126444118706
Last updated on 04 Jun, 2024 01:46:07 BSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Book Title
3D Game Engine Programming (Game Development Series)
Country/Region of Manufacture
Canada
ISBN
9781592003518
Subject Area
Computers
Publication Name
3d Game Engine Programming
Publisher
Course Technology
Item Length
9 in
Subject
Programming / Games, General
Publication Year
2004
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
2.3 in
Author
Oliver Duvel, Stefan Zerbst
Item Weight
27.7 Oz
Item Width
7.3 in
Number of Pages
896 Pages

About this product

Product Information

The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience.

Product Identifiers

Publisher
Course Technology
ISBN-10
1592003516
ISBN-13
9781592003518
eBay Product ID (ePID)
30225107

Product Key Features

Number of Pages
896 Pages
Language
English
Publication Name
3d Game Engine Programming
Publication Year
2004
Subject
Programming / Games, General
Type
Textbook
Subject Area
Computers
Author
Oliver Duvel, Stefan Zerbst
Format
Trade Paperback

Dimensions

Item Height
2.3 in
Item Weight
27.7 Oz
Item Length
9 in
Item Width
7.3 in

Additional Product Features

LCCN
2004-090737
Dewey Edition
22
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
794.8/1526
Lc Classification Number
Qa76.76.C672
Table of Content
Introduction Part I: Introduction to the Topics 1. 3D Engines and Game Programming 2. Designing the Engine 3. Engineering the Engine 4. Fast 3D Calculus Part II: Rendering Graphics 5. Materials, Textures, and Transparency 6. The Render Device of the Engine 7. 3D Pipelines and Shaders 8. Loading and Animating 3D Models Part III: Support Modules for the Engine 9. The Input Interface of the Engine 10. The Audio Interface of the Engine 11. The Network Interface of the Engine 12. Timing and Movement in the Engine 13. Scene Management Part IV: Black Art of Game Programming 14. Computer-Aided Design (CAD) Tools 15. Deathmatch Shooter
Copyright Date
2004

Item description from the seller

Coffeeanddreamsthifting

Coffeeanddreamsthifting

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