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3D Game Engine Programming (Game Development Series)
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Located in: Pomeroy, Washington, United States
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Estimated between Sat, 29 Jun and Fri, 5 Jul to 43230
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Registered as private seller, so consumer rights stemming from EU consumer protection law do not apply. eBay Money Back Guarantee still applies to most purchases.
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eBay item number:126444118706
Item specifics
- Condition
- Book Title
- 3D Game Engine Programming (Game Development Series)
- Country/Region of Manufacture
- Canada
- ISBN
- 9781592003518
- Subject Area
- Computers
- Publication Name
- 3d Game Engine Programming
- Publisher
- Course Technology
- Item Length
- 9 in
- Subject
- Programming / Games, General
- Publication Year
- 2004
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 2.3 in
- Item Weight
- 27.7 Oz
- Item Width
- 7.3 in
- Number of Pages
- 896 Pages
About this product
Product Information
The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience.
Product Identifiers
Publisher
Course Technology
ISBN-10
1592003516
ISBN-13
9781592003518
eBay Product ID (ePID)
30225107
Product Key Features
Number of Pages
896 Pages
Language
English
Publication Name
3d Game Engine Programming
Publication Year
2004
Subject
Programming / Games, General
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
2.3 in
Item Weight
27.7 Oz
Item Length
9 in
Item Width
7.3 in
Additional Product Features
LCCN
2004-090737
Dewey Edition
22
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
794.8/1526
Lc Classification Number
Qa76.76.C672
Table of Content
Introduction Part I: Introduction to the Topics 1. 3D Engines and Game Programming 2. Designing the Engine 3. Engineering the Engine 4. Fast 3D Calculus Part II: Rendering Graphics 5. Materials, Textures, and Transparency 6. The Render Device of the Engine 7. 3D Pipelines and Shaders 8. Loading and Animating 3D Models Part III: Support Modules for the Engine 9. The Input Interface of the Engine 10. The Audio Interface of the Engine 11. The Network Interface of the Engine 12. Timing and Movement in the Engine 13. Scene Management Part IV: Black Art of Game Programming 14. Computer-Aided Design (CAD) Tools 15. Deathmatch Shooter
Copyright Date
2004
Item description from the seller
Seller assumes all responsibility for this listing.
eBay item number:126444118706
Postage and packaging
Item location:
Pomeroy, Washington, United States
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Postage and packaging | To | Service | Delivery*See Delivery notes |
---|---|---|---|
US $4.87 (approx EUR 4.56) | United States | Economy P&P (USPS Media MailTM) | Estimated between Sat, 29 Jun and Fri, 5 Jul to 43230 |
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Registered as a private seller
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