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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sa

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Item specifics

Condition
Very Good: A book that has been read and does not look new, but is in excellent condition. No ...
ISBN
9780240811789
Publication Year
2009
Type
Textbook
Format
Paperback
Language
English
Publication Name
Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
Item Height
234mm
Author
Christopher Griffith
Publisher
Taylor & Francis LTD
Item Width
190mm
Subject
Computer Science
Item Weight
726g
Number of Pages
340 Pages

About this product

Product Information

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Product Identifiers

Publisher
Taylor & Francis LTD
ISBN-13
9780240811789
eBay Product ID (ePID)
88964672

Product Key Features

Author
Christopher Griffith
Publication Name
Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2009
Type
Textbook
Number of Pages
340 Pages

Dimensions

Item Height
234mm
Item Width
190mm
Item Weight
726g

Additional Product Features

Title_Author
Christopher Griffith
Country/Region of Manufacture
United Kingdom

Item description from the seller

Business seller information

Revival Books Ltd
Revival Books
Hall Carr Mill
Fallbarn Road
Rawtenstall
Lancashire
BB4 7NX
United Kingdom
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:enohP70272260710
:liamEku.oc.skooblaviver@skoob
Value added tax number:
  • GB 901578627
Trade registration number:
  • 07693718
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