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Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeo
US $35.98
ApproximatelyEUR 30.74
or Best Offer
Condition:
“Very mild shelfwear.”
Very Good
A book that has been read and does not look new, but is in excellent condition. No obvious damage to the book cover, with the dust jacket (if applicable) included for hard covers. No missing or damaged pages, no creases or tears, no underlining or highlighting of text, and no writing in the margins. Some identifying marks on the inside cover, but this is minimal. Very little wear and tear. See the seller’s listing for full details and description of any imperfections.
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Postage:
US $3.99 (approx EUR 3.41) Standard Shipping.
Located in: Easthampton, Massachusetts, United States
Delivery:
Estimated between Wed, 1 Oct and Sat, 4 Oct
Returns:
30 days return. Seller pays for return postage.
Payments:
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Seller assumes all responsibility for this listing.
eBay item number:136367016936
Item specifics
- Condition
- Very Good
- Seller notes
- “Very mild shelfwear.”
- ISBN
- 9780786966912
About this product
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786966912
ISBN-13
9780786966912
eBay Product ID (ePID)
20069217549
Product Key Features
Book Title
Explorer's Guide to Wildemount (D & D Campaign Setting and Adventure Book) (Dungeons and Dragons)
Number of Pages
304 Pages
Language
English
Topic
General, Fantasy / Dragons & Mythical Creatures, Role Playing & Fantasy, Fantasy / Action & Adventure
Publication Year
2020
Illustrator
Yes
Genre
Sports & Recreation, Fiction, Games & Activities
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
41.5 Oz
Item Length
11.2 in
Item Width
8.6 in
Additional Product Features
Intended Audience
Trade
LCCN
2020-455115
Dewey Edition
23
Dewey Decimal
793.93
Synopsis
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer., HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
LC Classification Number
GV1469.62.D84M48
Item description from the seller
Seller business information
About this seller
Chris Korczak, Bookseller
100% positive Feedback•78K items sold
Registered as a business seller
Seller Feedback (44,334)
- 8***e (53)- Feedback left by buyer.Past monthVerified purchaseQuality, appearance and condition were superb. A good value.
- _***2 (309)- Feedback left by buyer.Past monthVerified purchaseAs described and well packed. Many thanks!
- 5***t (30)- Feedback left by buyer.Past monthVerified purchasegreat contact, book arrived pretty fast and in good condition. recommended trader!
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