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OpenGL ES 2 for Android: A Quick-St..., Kevin Brothaler
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Item specifics
- Condition
- Title
- OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Progra...
- Book Title
- OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Progra...
- ISBN
- 1937785343
- EAN
- 9781937785345
- Binding
- Paperback / softback
- Date of Publication
- 20130716
- Release Title
- OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Progra...
- Artist
- Brothaler, Kevin
- Brand
- N/A
- Colour
- N/A
- Publication Year
- 2013
- Type
- Textbook
- Format
- Paperback
- Language
- English
- Publication Name
- Opengl Es 2 for Android
- Publisher
- T.H.E. Pragmatic Programmers
- Subject
- Computer Science
- Number of Pages
- 325 Pages
About this product
Product Information
Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.
Product Identifiers
Publisher
T.H.E. Pragmatic Programmers
ISBN-13
9781937785345
eBay Product ID (ePID)
154813667
Product Key Features
Publication Name
Opengl Es 2 for Android
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2013
Type
Textbook
Number of Pages
325 Pages
Additional Product Features
Country/Region of Manufacture
United States
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WORLD OF BOOKS LIMITED
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