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PLAYERS HANDBOOK II Dungeons & Dragons 2006 1st Printing
US $25.00
ApproximatelyEUR 21.92
Condition:
“Very good”
Very Good
A book that has been read and does not look new, but is in excellent condition. No obvious damage to the book cover, with the dust jacket (if applicable) included for hard covers. No missing or damaged pages, no creases or tears, no underlining or highlighting of text, and no writing in the margins. Some identifying marks on the inside cover, but this is minimal. Very little wear and tear. See the seller’s listing for full details and description of any imperfections.
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Postage:
US $6.97 (approx EUR 6.11) USPS Media MailTM.
Located in: Battle Creek, Michigan, United States
Delivery:
Estimated between Mon, 4 Aug and Fri, 8 Aug
Returns:
No returns accepted.
Payments:
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Seller assumes all responsibility for this listing.
eBay item number:156720847681
Item specifics
- Condition
- Very Good
- Seller notes
- “Very good”
- ISBN
- 9780786939183
About this product
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786939184
ISBN-13
9780786939183
eBay Product ID (ePID)
48430622
Product Key Features
Book Title
Player's Handbook II
Number of Pages
244 Pages
Language
English
Publication Year
2006
Topic
Role Playing & Fantasy
Illustrator
Yes
Genre
Games & Activities
Book Series
Dungeons and Dragons Supplement Ser.
Format
Hardcover
Dimensions
Item Height
0.7 in
Item Weight
28 Oz
Item Length
11 in
Item Width
8.4 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
22
Dewey Decimal
793.93
Synopsis
This follow-up to the "Player's Handbook" is designed to aid players and provide more character options., The Player's Handbook II builds upon existing materials in the Player's Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master's Guide II and Heroes of Battle.
Item description from the seller
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PerfectStormMTG
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