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Exodus to the Virtual World: How Online Fun Is Changing Reality

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Last updated on 14 Jul, 2022 01:08:26 BSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
ISBN
9780230607859
EAN
9780230607859
Book Title
Exodus to the Virtual World : How Online Fun Is Changing Reality
Item Length
8.9in
Publisher
St. Martin's Press
Publication Year
2008
Format
Trade Paperback
Language
English
Item Height
0.6in
Author
Edward Castronova
Genre
Computers, Games & Activities, History, Social Science
Topic
Civilization, Internet / General, Future Studies, Role Playing & Fantasy, Virtual Worlds
Item Width
6.2in
Item Weight
12 Oz
Number of Pages
256 Pages

About this product

Product Information

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life ), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun . Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Product Identifiers

Publisher
St. Martin's Press
ISBN-10
0230607853
ISBN-13
9780230607859
eBay Product ID (ePID)
109573422

Product Key Features

Book Title
Exodus to the Virtual World : How Online Fun Is Changing Reality
Author
Edward Castronova
Format
Trade Paperback
Language
English
Topic
Civilization, Internet / General, Future Studies, Role Playing & Fantasy, Virtual Worlds
Publication Year
2008
Genre
Computers, Games & Activities, History, Social Science
Number of Pages
256 Pages

Dimensions

Item Length
8.9in
Item Height
0.6in
Item Width
6.2in
Item Weight
12 Oz

Additional Product Features

Lc Classification Number
Gv1469.I5c393 2008
Reviews
"Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco   "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of The Kids are Alright   "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer  , As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today., "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco   "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author ofThe Kids are Alright   "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer  , "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of The Kids are Alright "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer, "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of "The Kids are Alright""" "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer, "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author ofThe Kids are Alright "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer  , A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games., "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution." -- Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games." -- John Beck, President of The AttentionCompany and co-author of The Kids are Alright "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today." -- Raph Koster, virtual world designer, Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution.
Table of Content
PART 1: NEW FOUND LAND * Dreams Fashioned in Silicon * Game Societies * Worlds of the Future * Migration * PART II: A POLICY ANALYTICS OF FUN * Economics: Not Fun * A Theory of Fun * The New Science of Applied Fun Policy * PART III: FUN POLICY AND THE REAL WORLD * The Fun Economy * The Fun Society * The Fun Revolution: Ending the Politics of Misery
Copyright Date
2008
Dewey Decimal
793.932
Intended Audience
Trade
Dewey Edition
22

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Coas Books, Inc.
Coas Books
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88001 Las Cruces, NM
United States
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