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Microsoft XNA Game Studio Creator's Guide, Second Edition by Pat McGee and...
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Condition:
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections.
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US $5.97 (approx EUR 5.23) USPS Media MailTM.
Located in: Moberly, Missouri, United States
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Estimated between Tue, 5 Aug and Mon, 11 Aug to 94104
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eBay item number:185655586524
Item specifics
- Condition
- ISBN
- 9780071614061
About this product
Product Identifiers
Publisher
Mcgraw-Hill Education
ISBN-10
0071614060
ISBN-13
9780071614061
eBay Product ID (ePID)
70434030
Product Key Features
Number of Pages
560 Pages
Language
English
Publication Name
Microsoft Xna Game Studio : Creator's Guide
Subject
Programming / Games, Internet / General
Publication Year
2009
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.1 in
Item Weight
31.7 Oz
Item Length
9.2 in
Item Width
7.4 in
Additional Product Features
Edition Number
2
Intended Audience
Trade
LCCN
2009-009941
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
794.8/1526
Table Of Content
Chapter 1. Set Up an XNA Development Environment Chapter 2. Developer Basics Chapter 3. Behind the Game Window Chapter 4. 2D Games Chapter 5. Introduction to 3D Graphics Programming Chapter 6. Shaders Chapter 7. Animation Introduction Chapter 8. Character Movement Chapter 9. Texturing Your Game World Chapter 10. Adding Skies and Horizons to Your Levels Chapter 11. Index Buffers Chapter 12. Combining Images for Better Visual Effects Chapter 13. Score Tracking and Game Stats Chapter 14. 3D Models Chapter 15. Vectors Chapter 16. Matrices Chapter 17. Building a Graphics Engine Camera Chapter 18. Collision Detection Chapter 19. Ballistics Chapter 20. Particle Effects Chapter 21. Keyframe Animations Chapter 22. Lighting Chapter 23. Input Devices Chapter 24. Content Pipeline Processors Chapter 25. Terrain with Height Detection Chapter 26. Animated Models Chapter 27. Adding Audio to Your Game Chapter 28. Multiplayer Gaming Chapter 29. Networking Index
Synopsis
A fully updated guide to the latest release of the world's most popular free game development platform, Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape
LC Classification Number
QA76.76.C672
Item description from the seller
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