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The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection...

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN
9781948174985
Book Title
Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of Bone-Crunching Contraptions, Brain-teasing Riddles and Stamina-testing Encounter Locations for 5th Edition RPG Adventures
Book Series
The Game Master Ser.
Item Length
11.1 in
Publisher
TopiX Media Lab
Publication Year
2022
Format
Hardcover
Language
English
Illustrator
Hilton, Kyle, Yes
Item Height
0.8 in
Author
Jeff Ashworth
Genre
Games & Activities
Topic
General, Role Playing & Fantasy
Item Width
8.9 in
Item Weight
34.9 Oz
Number of Pages
256 Pages

About this product

Product Information

All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play.

Product Identifiers

Publisher
TopiX Media Lab
ISBN-10
1948174987
ISBN-13
9781948174985
eBay Product ID (ePID)
2321453796

Product Key Features

Book Title
Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of Bone-Crunching Contraptions, Brain-teasing Riddles and Stamina-testing Encounter Locations for 5th Edition RPG Adventures
Author
Jeff Ashworth
Illustrator
Hilton, Kyle, Yes
Format
Hardcover
Language
English
Topic
General, Role Playing & Fantasy
Publication Year
2022
Book Series
The Game Master Ser.
Genre
Games & Activities
Number of Pages
256 Pages

Dimensions

Item Length
11.1 in
Item Height
0.8 in
Item Width
8.9 in
Item Weight
34.9 Oz

Additional Product Features

Intended Audience
Trade
Lc Classification Number
Gv1469.6
Reviews
"As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone "This Dungeons & Dragons book is an essential addition to any Dungeon Master's arsenal." -- Best Reviews, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan. Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative
Dewey Decimal
793.93
Dewey Edition
23

Item description from the seller

99minutebooks99

99minutebooks99

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