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Mathematics for 3D Game Programming and Computer Graphics Third Edition Textbook

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Item specifics

Condition
Very Good: A book that has been read and does not look new, but is in excellent condition. No ...
Brand
Unbranded
MPN
Does not apply
Subject
Programming / Games, Computer Graphics, General
ISBN
9781435458864
Subject Area
Computers
Publication Name
Mathematics for 3d Game Programming and Computer Graphics
Publisher
Course Technology
Item Length
9.4 in
Publication Year
2011
Type
Textbook
Format
Hardcover
Language
English
Item Height
1 in
Author
Eric Lengyel
Features
Revised
Item Weight
36.1 Oz
Item Width
7.6 in
Number of Pages
624 Pages

About this product

Product Information

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Product Identifiers

Publisher
Course Technology
ISBN-10
1435458869
ISBN-13
9781435458864
eBay Product ID (ePID)
99637158

Product Key Features

Number of Pages
624 Pages
Language
English
Publication Name
Mathematics for 3d Game Programming and Computer Graphics
Publication Year
2011
Subject
Programming / Games, Computer Graphics, General
Features
Revised
Type
Textbook
Subject Area
Computers
Author
Eric Lengyel
Format
Hardcover

Dimensions

Item Height
1 in
Item Weight
36.1 Oz
Item Length
9.4 in
Item Width
7.6 in

Additional Product Features

Edition Number
3
LCCN
2011-924487
Dewey Edition
23
Reviews
Preface.1. The Rendering Pipeline.2. Vectors.3. Matrices.4. Transforms.5. 3D Engine Geometry.6. Ray Tracing.7. Illumination.8. Visibility Determination.9. Collision Detection.10. Polygonal Techniques.11. Shadows.12. Linear Physics.13. Rotational Physics.14. Fluid Simulation.15. Numerical Methods.16. Curves and Surfaces.Appendix A: Complex Numbers.Appendix B: Trigonometry Reference.Appendix C: Coordinate Systems.Appendix D: Taylor Series.Appendix E: Answers to Exercises.
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
794.8/1526
Edition Description
Revised Edition
Lc Classification Number
Qa76.76.C672
Table of Content
Preface. 1. The Rendering Pipeline. 2. Vectors. 3. Matrices. 4. Transforms. 5. 3D Engine Geometry. 6. Ray Tracing. 7. Illumination. 8. Visibility Determination. 9. Collision Detection. 10. Polygonal Techniques. 11. Shadows. 12. Linear Physics. 13. Rotational Physics. 14. Fluid Simulation. 15. Numerical Methods. 16. Curves and Surfaces. Appendix A: Complex Numbers. Appendix B: Trigonometry Reference. Appendix C: Coordinate Systems. Appendix D: Taylor Series. Appendix E: Answers to Exercises.
Copyright Date
2012

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