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John Horton Beginning C++ Game Programming (Paperback)

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Book Title
Beginning C++ Game Programming
Title
Beginning C++ Game Programming
Subtitle
Learn to program with C++ by building fun games
EAN
9781838648572
ISBN
9781838648572
Genre
Computing & Internet
Release Date
10/31/2019
Release Year
2019
Country/Region of Manufacture
GB
Item Height
93mm
Publication Year
2019
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games, 2nd Edition
Author
John Horton
Item Length
92.5in
Publisher
Packt Publishing, The Limited
Item Width
75in
Number of Pages
746 Pages

About this product

Product Information

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful. ]]>

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1838648577
ISBN-13
9781838648572
eBay Product ID (ePID)
12038529357

Product Key Features

Author
John Horton
Publication Name
Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games, 2nd Edition
Format
Trade Paperback
Language
English
Publication Year
2019
Type
Textbook
Number of Pages
746 Pages

Dimensions

Item Length
92.5in
Item Width
75in

Additional Product Features

Lc Classification Number
Qa76.76.C672d395
Edition Number
2
Table of Content
Table of Contents C++, SFML, Visual Studio. and Starting the First Game Variables, Operators, and Decisions --Animating Sprites C++ Strings and SFML Time -- Player Input and HUD Loops, Arrays, Switches, Enumerations, and Functions -- Implementing Game I% Collisions. Sound, and End Conditions -- Making the Game Playable Object-Oriented Programming -- Starting the Pong Game Dynamic Collision Detection and Physics -- Finishing the Pong Game SFML Views -- Starting the Zombie Shooter Game C++ References, Sprite Sheets, and Vertex Arrays Pointers, the Standard Template Library, and Texture Management Collision Detection, Pickups, and Bullets Layering Views and Implementing the HUD Sound Effects, File 110, and Finishing the Game Abstraction and Code Management -- Making Better Use of 00P Advanced OOP -- Inheritance and Polymorphism Building Playable Levels and Collision Detection Sound Spatialization and the HUD Particle Systems and Shaders (N.B. Please use the Look Inside option to see further chapters)
Copyright Date
2019
Target Audience
Trade
Topic
Programming / Games, Computer Graphics, Programming Languages / C++
Dewey Decimal
794.815133
Dewey Edition
23
Genre
Computers

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I guess the package was sent to the wrong address; the shipper may have delivered the package to a similar address in Hebron Indiana or Hebron illinois. The package did arrive late. And the seller is I guess running a huge business so his response was okay. Package was in great condition. And sealed new as promised. Yet; I worry. Jay north did a scene where his butt was shown, and he was around 14. So I hope it's legal. The dvd was made in West Germany in 1966. Yet the seller made no indication.
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