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Physically Based Shader Development..., Doppioslash, Cl

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Item specifics

Condition
Acceptable: A book with obvious wear. May have some damage to the book cover but the book is still ...
Title
Physically Based Shader Development for Unity 2017: Develop Cu...
Book Title
Physically Based Shader Development for Unity 2017: Develop Cu...
ISBN
1484233085
EAN
9781484233085
Binding
Paperback / softback
Genre
Computer programming / software development
Height
22.10
Length
251.97
Width
178.05
Release Title
Physically Based Shader Development for Unity 2017: Develop Cu...
Artist
Doppioslash, Claudia
Brand
N/A
Colour
N/A
Publication Year
2017
Type
Textbook
Format
Paperback
Language
English
Publication Name
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Item Height
254mm
Author
Claudia Doppioslash
Publisher
Apress
Item Width
178mm
Subject
Computer Science
Item Weight
4946g
Number of Pages
232 Pages

About this product

Product Information

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shading Take almost full control of the shader subsystem Discover what you can achieve with that control Implement a custom physically based lighting system and examine the logic behind every choice Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.

Product Identifiers

Publisher
Apress
ISBN-13
9781484233085
eBay Product ID (ePID)
6046704492

Product Key Features

Author
Claudia Doppioslash
Publication Name
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2017
Type
Textbook
Number of Pages
232 Pages

Dimensions

Item Height
254mm
Item Width
178mm
Item Weight
4946g

Additional Product Features

Title_Author
Claudia Doppioslash
Country/Region of Manufacture
United States

Item description from the seller

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WORLD OF BOOKS LIMITED
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Value added tax number:
  • DE 281042328
  • EL 996857788
  • ES N8267548I
  • FR 27823676960
  • GB 922696893
  • IT 00185819992
Trade registration number:
  • 06437594
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