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Physically Based Shader Development... , Doppioslash, Cl
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- Title
- Physically Based Shader Development for Unity 2017: Develop Cu...
- Book Title
- Physically Based Shader Development for Unity 2017: Develop Cu...
- ISBN
- 1484233085
- EAN
- 9781484233085
- Binding
- Paperback / softback
- Genre
- Computer programming / software development
- Height
- 22.10
- Length
- 251.97
- Width
- 178.05
- Release Title
- Physically Based Shader Development for Unity 2017: Develop Cu...
- Artist
- Doppioslash, Claudia
- Brand
- N/A
- Colour
- N/A
- Publication Year
- 2017
- Type
- Textbook
- Format
- Paperback
- Language
- English
- Publication Name
- Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
- Item Height
- 254mm
- Publisher
- Apress
- Item Width
- 178mm
- Subject
- Computer Science
- Item Weight
- 4946g
- Number of Pages
- 232 Pages
About this product
Product Information
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shading Take almost full control of the shader subsystem Discover what you can achieve with that control Implement a custom physically based lighting system and examine the logic behind every choice Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
Product Identifiers
Publisher
Apress
ISBN-13
9781484233085
eBay Product ID (ePID)
6046704492
Product Key Features
Publication Name
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2017
Type
Textbook
Number of Pages
232 Pages
Dimensions
Item Height
254mm
Item Width
178mm
Item Weight
4946g
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United States
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eBay item number:305406954619
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