Picture 1 of 2
Picture 1 of 2
Practical Analysis and Design for Client... by Ruble, David Paperback / softback
FREE US DELIVERY | ISBN: 013521758X | Quality Books
US $9.11
ApproximatelyEUR 8.19
Condition:
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections.
Postage:
Free USPS Ground Advantage®.
Located in: Florida, United States
Delivery:
Estimated between Sat, 28 Sep and Thu, 3 Oct to 43230
Returns:
30 days return. Buyer pays for return postage.
Payments:
Shop with confidence
Seller assumes all responsibility for this listing.
eBay item number:305516673562
Item specifics
- Condition
- ISBN
- 013521758X
- EAN
- 9780135217580
- Release Title
- Practical Analysis and Design for Client/Server and GUI System...
- Artist
- Ruble, David
- Brand
- N/A
- Colour
- N/A
- Book Title
- Practical Analysis and Design for Client/Server and GUI System...
- Subject Area
- Computers
- Publication Name
- Practical Analysis and Design for Client/Server and Gui Systems
- Publisher
- Prentice Hall PTR
- Item Length
- 9.2 in
- Subject
- User Interfaces, Client-Server Computing
- Publication Year
- 1997
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1.3 in
- Item Weight
- 30.7 Oz
- Item Width
- 6.9 in
- Number of Pages
- 544 Pages
About this product
Product Identifiers
Publisher
Prentice Hall PTR
ISBN-10
013521758X
ISBN-13
9780135217580
eBay Product ID (ePID)
2309304247
Product Key Features
Number of Pages
544 Pages
Language
English
Publication Name
Practical Analysis and Design for Client/Server and Gui Systems
Publication Year
1997
Subject
User Interfaces, Client-Server Computing
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.3 in
Item Weight
30.7 Oz
Item Length
9.2 in
Item Width
6.9 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
97-009895
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
004/.36
Table Of Content
1. What Is Analysis and Design? 2. The Project Charter. 3. The Context Model. 4. The Event Model. 5. The Information Model. 6. The Interface Prototype. 7. Wrapping up the Analysis Phase. 8. The Architecture Model. 9. Relational Database Design. 10. Graphical User Interface Concepts. 11. External Interface Design. 12. Internal Component Design. 13. Ten Myths of Client/Server Development. Appendix: McVet Case Study. Glossary. Bibliography. Index.
Synopsis
This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development " Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project., This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. KEY TOPICS: The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development!" MARKET: Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project., This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. KEY TOPICS: The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development " MARKET: Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project., Appropriate for courses in Data Communication and Networking. Witty and informative, this practical guide arms students with the core competencies required to successfully analyze and design today's client/server business information systems, presenting a universal methodology and useful techniques that all developers can use, regardless of the environment they work in.
LC Classification Number
QA76.9.C55R82 1997
Item description from the seller
Business seller information
SBYB Inc.
Kelsey Sparshott
900 Knell St
60538 Montgomery, IL
United States
Value added tax number:
- GB 922696893
I certify that all my selling activities will comply with all EU laws and regulations.
Registered as a business seller
Seller Feedback (1,463,256)
- a***f (315)- Feedback left by buyer.Past monthVerified purchaseI never received item. Seller response was generic at best.
- a***l (304)- Feedback left by buyer.Past monthVerified purchaseThankyou
- t***a (1689)- Feedback left by buyer.Past monthVerified purchaseExcellent seller! Accurate description. Fast shipping. Thank you.
More to explore:
- Business Analysis Non-Fiction Paperback Fiction & Books,
- David Walliams Paperback Fiction & Books,
- David Walliams Fiction Paperback Fiction & Books,
- David Baldacci Paperback Fiction & Books,
- Revision/Practice Paperback School Textbooks & Study Guides,
- David Baldacci Fiction Paperback Fiction & Books,
- Practical Motorist Magazines,
- Practical Woodworking Magazines,
- Practical Electronics Magazines,
- Practical Television Magazines