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Practical Analysis and Design for Client... by Ruble, David Paperback / softback

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eBay item number:305516673562
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Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
ISBN
013521758X
EAN
9780135217580
Release Title
Practical Analysis and Design for Client/Server and GUI System...
Artist
Ruble, David
Brand
N/A
Colour
N/A
Book Title
Practical Analysis and Design for Client/Server and GUI System...
Subject Area
Computers
Publication Name
Practical Analysis and Design for Client/Server and Gui Systems
Publisher
Prentice Hall PTR
Item Length
9.2 in
Subject
User Interfaces, Client-Server Computing
Publication Year
1997
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.3 in
Author
David A. Ruble
Item Weight
30.7 Oz
Item Width
6.9 in
Number of Pages
544 Pages

About this product

Product Identifiers

Publisher
Prentice Hall PTR
ISBN-10
013521758X
ISBN-13
9780135217580
eBay Product ID (ePID)
2309304247

Product Key Features

Number of Pages
544 Pages
Language
English
Publication Name
Practical Analysis and Design for Client/Server and Gui Systems
Publication Year
1997
Subject
User Interfaces, Client-Server Computing
Type
Textbook
Author
David A. Ruble
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
1.3 in
Item Weight
30.7 Oz
Item Length
9.2 in
Item Width
6.9 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
97-009895
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
004/.36
Table Of Content
1. What Is Analysis and Design? 2. The Project Charter. 3. The Context Model. 4. The Event Model. 5. The Information Model. 6. The Interface Prototype. 7. Wrapping up the Analysis Phase. 8. The Architecture Model. 9. Relational Database Design. 10. Graphical User Interface Concepts. 11. External Interface Design. 12. Internal Component Design. 13. Ten Myths of Client/Server Development. Appendix: McVet Case Study. Glossary. Bibliography. Index.
Synopsis
This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development " Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project., This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. KEY TOPICS: The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development!" MARKET: Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project., This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. KEY TOPICS: The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development " MARKET: Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project., Appropriate for courses in Data Communication and Networking. Witty and informative, this practical guide arms students with the core competencies required to successfully analyze and design today's client/server business information systems, presenting a universal methodology and useful techniques that all developers can use, regardless of the environment they work in.
LC Classification Number
QA76.9.C55R82 1997

Item description from the seller

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60538 Montgomery, IL
United States
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