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Explorer's Guide to Wildemount (D&d Campaign Setting and Adventure Book) : Used
US $30.93
ApproximatelyEUR 27.10
Condition:
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections.
Last one5 sold
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Free Standard Shipping.
Located in: Sparks, Nevada, United States
Delivery:
Estimated between Tue, 5 Aug and Mon, 11 Aug
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
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eBay item number:364294521906
Item specifics
- Condition
- Publication Date
- 2024-01-30
- Pages
- 304
- ISBN
- 0786966912
About this product
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786966912
ISBN-13
9780786966912
eBay Product ID (ePID)
20069217549
Product Key Features
Book Title
Explorer's Guide to Wildemount (D & D Campaign Setting and Adventure Book) (Dungeons and Dragons)
Number of Pages
304 Pages
Language
English
Topic
General, Fantasy / Dragons & Mythical Creatures, Role Playing & Fantasy, Fantasy / Action & Adventure
Publication Year
2020
Illustrator
Yes
Genre
Sports & Recreation, Fiction, Games & Activities
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
41.5 Oz
Item Length
11.2 in
Item Width
8.6 in
Additional Product Features
Intended Audience
Trade
LCCN
2020-455115
Dewey Edition
23
Dewey Decimal
793.93
Synopsis
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer., HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
LC Classification Number
GV1469.62.D84M48
Item description from the seller
Seller business information
About this seller
AlibrisBooks
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- s***e (230)- Feedback left by buyer.More than a year agoVerified purchaseGreat transaction, Thanks.
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