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C# Game Programming Cookbook for Unity 3D by Jeff W. Murray Paperback Book
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ApproximatelyEUR 75.90
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eBay item number:364634289318
Item specifics
- Condition
- ISBN-13
- 9780367321642
- Book Title
- C# Game Programming Cookbook for Unity 3D
- ISBN
- 9780367321642
- Subject Area
- Mathematics, Computers
- Publication Name
- C# Game Programming Cookbook for Unity
- Publisher
- Taylor & Francis Group
- Item Length
- 10 in
- Subject
- Programming / Games, Computer Science, General
- Publication Year
- 2021
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Weight
- 21.6 Oz
- Item Width
- 7 in
- Number of Pages
- 298 Pages
About this product
Product Identifiers
Publisher
Taylor & Francis Group
ISBN-10
0367321645
ISBN-13
9780367321642
eBay Product ID (ePID)
10060633597
Product Key Features
Number of Pages
298 Pages
Publication Name
C# Game Programming Cookbook for Unity
Language
English
Publication Year
2021
Subject
Programming / Games, Computer Science, General
Type
Textbook
Subject Area
Mathematics, Computers
Format
Trade Paperback
Dimensions
Item Weight
21.6 Oz
Item Length
10 in
Item Width
7 in
Additional Product Features
Edition Number
2
Intended Audience
Scholarly & Professional
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.81526
Table Of Content
Acknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.
Synopsis
This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before., This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
LC Classification Number
QA76.76.C672M8868
Item description from the seller
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Premier Books LLC
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