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iPhone Games Projects by Joachim Bondo (English) Paperback Book

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Last updated on 20 May, 2024 05:31:23 BSTView all revisionsView all revisions

Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9781430219682
Book Title
iPhone Games Projects
ISBN
9781430219682
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
iPhone Games Projects
Author
Olivier Hennessy, Joachim Bondo, Jamie Gotch, P. J. Cabrera, Matthew Aitken
Features
New Edition
Item Length
9.6in
Publisher
Apress L. P.
Item Width
6.7in
Item Weight
19.2 Oz
Number of Pages
Xxi, 258 Pages

About this product

Product Information

One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1430219688
ISBN-13
9781430219682
eBay Product ID (ePID)
71723157

Product Key Features

Author
Olivier Hennessy, Joachim Bondo, Jamie Gotch, P. J. Cabrera, Matthew Aitken
Publication Name
iPhone Games Projects
Format
Trade Paperback
Language
English
Features
New Edition
Publication Year
2009
Type
Textbook
Number of Pages
Xxi, 258 Pages

Dimensions

Item Length
9.6in
Item Width
6.7in
Item Weight
19.2 Oz

Additional Product Features

Number of Volumes
1 Vol.
Lc Classification Number
Qa76.8.M3
Edition Description
New Edition
Table of Content
1. Tapulous, http://tapulous.com, Mike Lee elcajone@mac.com. TapTapRevenge: music game.- 2. PopCap, http://popcap.com, Garth Chouteau garth@popcap.com. Bejewelled 2: animated puzzle.- 3. Freeverse, http://freeverse.com, Brian Akaka akaka@freeverse.com. Moto Chaser: racing game. Burning Monkey Casino: humorous gambling.- 4. Pangeasoft, http://pangeasoft.net, Brian Greenstone brian@pangeasoft.net. Nanosaur 2: 3D flying dinasaurs. Billy Frontier: alien cowboys.- 5. Demiforce, http://www.demiforce.com/home.html, Steve Demeter demiforce.llc@gmail.com. Trism: tilt and touch puzzle.- 6. Subatomic Studios, http://subatomicstudios.com, Jamie Gotch jamie@subatomicstudios.com. Fieldrunners: tower defense.- 7. Abrosia Software, http://www.AmbrosiaSW.com/, Andrew Welch
Copyright Date
2009
Topic
Programming / Games, Software Development & Engineering / General, Programming / Mobile Devices, Operating Systems / Apple (Mac OS & iOS), Hardware / Mobile Devices, Programming / Macintosh, Enterprise Applications / General
Dewey Decimal
005.26
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Genre
Computers

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Premier Books LLC
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United States
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