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Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade, Hardcov...
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eBay item number:364781196146
Item specifics
- Condition
- Book Title
- Coin-Operated Americans : Rebooting Boyhood at the Video Game Arc
- ISBN
- 9780816691821
- Subject Area
- Computers, Technology & Engineering, Games & Activities, History
- Publication Name
- Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade
- Publisher
- University of Minnesota Press
- Item Length
- 8.8 in
- Subject
- Social Aspects / General, Social History, Video & Electronic, History, Machinery
- Publication Year
- 2015
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 0.9 in
- Item Weight
- 15 Oz
- Item Width
- 5.9 in
- Number of Pages
- 272 Pages
About this product
Product Identifiers
Publisher
University of Minnesota Press
ISBN-10
0816691827
ISBN-13
9780816691821
eBay Product ID (ePID)
211325015
Product Key Features
Number of Pages
272 Pages
Publication Name
Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade
Language
English
Subject
Social Aspects / General, Social History, Video & Electronic, History, Machinery
Publication Year
2015
Type
Textbook
Subject Area
Computers, Technology & Engineering, Games & Activities, History
Format
Hardcover
Dimensions
Item Height
0.9 in
Item Weight
15 Oz
Item Length
8.8 in
Item Width
5.9 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2015-019104
Dewey Edition
23
Reviews
"An excellent study of the early history of the video game industry and how it came to define the gamer as male."-- Library Journal "The great contribution of Kocurek's Coin-Operated Americans is its attempt to historicize a relationship that often appears natural to cultural gatekeepers and other onlookers, not to mention reactionary "gamers" themselves."-- Public Books "This detailed study provides a lucid, compelling narrative that will interest a very diverse audience."-- CHOICE "Coin-Operated Americans is an invaluable contribution for those interested in the intersection among media, technology, and critical questions surrounding children and youth."-- Journal of the History of Childhood and Youth "Kocurek invites readers to imagine the sensory environment of the early arcade, its sights and sounds, which serves as a vivid backdrop for the compelling cultural history the book chronicles."-- Journal of the History of Childhood and Youth "Productive contributions to studies of masculinity, and to studies of gender and digital play more broadly."-- Journal of Men, Masculinities and Spirituality " Coin-Operated Americans will make an excellent addition to undergraduate courses on gender studies, American culture, and the recent past."-- Oral History Review, "Carly A. Kocurek provides a fascinating cultural history of arcade gaming and, in doing so, offers keen insight into our ongoing conversations around gender and gaming. This is a must read for those interested not only in game studies but in the evolution of American boyhood."--T.L. Taylor, Massachusetts Institute of Technology, "An excellent study of the early history of the video game industry and how it came to define the gamer as male."-- Library Journal "The great contribution of Kocurek's Coin-Operated Americans is its attempt to historicize a relationship that often appears natural to cultural gatekeepers and other onlookers, not to mention reactionary "gamers" themselves."-- Public Books "This detailed study provides a lucid, compelling narrative that will interest a very diverse audience."-- CHOICE " Coin-Operated Americans is an invaluable contribution for those interested in the intersection among media, technology, and critical questions surrounding children and youth."-- Journal of the History of Childhood and Youth, "An excellent study of the early history of the video game industry and how it came to define the gamer as male."-- Library Journal "The great contribution of Kocurek's Coin-Operated Americans is its attempt to historicize a relationship that often appears natural to cultural gatekeepers and other onlookers, not to mention reactionary "gamers" themselves."-- Public Books "This detailed study provides a lucid, compelling narrative that will interest a very diverse audience."-- CHOICE
Illustrated
Yes
Dewey Decimal
794.8
Table Of Content
Contents Acknowledgments Introduction 1. The Microcosmic Arcade: Playing at the Cultural Vanguard 2. Gaming's Gold Medalists: Twin Galaxies and the Rush to Competitive Gaming 3. Adapting Violence: Death Race and the History of Gaming Moral Panic 4. Anarchy in the Arcade: Regulating Coin-Op Video Games 5. Play Saves the Day: TRON, WarGames, and the Gamer as Protagonist 6. The Arcade Is Dead, Long Live the Arcade: Nostalgia in an Era of Ubiquitous Computing 7. The Future Is Now: Changes in Gaming Culture Notes Bibliography Index
Synopsis
Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of t, Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000 . And it ventures into the realm of video game films such as Tron and WarGames , in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond.
LC Classification Number
GV1469.3.K6 2015
Item description from the seller
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- 4***4 (50)- Feedback left by buyer.Past monthVerified purchaseFirst off, I ordered what I thought was a book and it clearly was not. Secondly, I ordered this item in the 6th of Sept. and it wasn't even shipped for over a week. When you tried to contact them, it took them at least 3 days to get back to you. Once it was shipped, it was sent Economy with no tracking. Didn't actually receive the item till Sept 17th. Terrible to contact, bad shipping and when I asked about returns I was told I had to pay to ship it back. Ugh, what's the point!! Not Very Happy!!
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