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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9781482216943
Book Title
Interaction Design for 3D User Interfaces
ISBN
9781482216943
Publication Year
2016
Type
Textbook
Format
Hardcover
Language
English
Publication Name
Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development
Item Height
1.7in
Author
Armando Barreto, Naphtali Rishe, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi
Item Length
9.1in
Publisher
A + K Peter's, The Limited
Item Width
6.2in
Item Weight
43.8 Oz
Number of Pages
804 Pages

About this product

Product Information

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http: //3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors' resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.

Product Identifiers

Publisher
A + K Peter's, The Limited
ISBN-10
1482216949
ISBN-13
9781482216943
eBay Product ID (ePID)
219151296

Product Key Features

Author
Armando Barreto, Naphtali Rishe, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi
Publication Name
Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development
Format
Hardcover
Language
English
Publication Year
2016
Type
Textbook
Number of Pages
804 Pages

Dimensions

Item Length
9.1in
Item Height
1.7in
Item Width
6.2in
Item Weight
43.8 Oz

Additional Product Features

Lc Classification Number
Qa76.9.U83
Table of Content
THEORY. Introduction. Input Interfaces. Output Interfaces and Displays. Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets. Eye Gaze Tracking as Input in Human-Computer Interaction. Brain-Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games. ADVANCED TOPICS . 3D Input Math Basics. Introduction to Digital Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON . Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input Implementation Details. CASE STUDY: SPEECH AS INPUT . Multimodal Human-Like Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS OF ONLINE SUPPLEMENTARY MATERIAL . The World of Gesture Recognition. Input Frameworks and Development Considerations for Input Technologies. Hands-On: Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES . Displays. Creating Your Own Virtual Reality Headset.
Copyright Date
2016
Target Audience
Scholarly & Professional
Topic
Programming / Games, Computer Graphics, User Interfaces
Lccn
2016-417310
Illustrated
Yes
Genre
Computers

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