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Math for 3D Game Programming and Computer Graphics (Game Development Series)

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Located in: Rossendale, United Kingdom
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Last updated on 12 Jun, 2024 19:15:37 BSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Book Title
Math for 3D Game Programming and Computer Graphics (Game Developm
Genre
Computer programming
ISBN
9781584500377
Subject Area
Multimedia
Publication Name
Math for 3d Game Programming and Computer Graphics
Publisher
Cengage Learning, INC International Concepts
Subject
Computer Science, Mathematics
Publication Year
2001
Type
Textbook
Format
Paperback
Language
English
Item Height
248mm
Author
Eric Lengyel
Item Width
197mm
Item Weight
975g
Number of Pages
382 Pages

About this product

Product Information

This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic understanding of matrix algebra, trigonometry, and calculus, and concentrates on key math topics for programming game engines and computer graphics. Included are exercise sets which should allow the book to be used as a textbook. The book discusses applications in the context of the OpenGL architecture due to its cross-platform nature with references to certain 3D hardware such as the GeForce from Nvidia and the Radeon from ATI Presents mathematical theory and subsequently provides examples using practical applications.

Product Identifiers

Publisher
Cengage Learning, INC International Concepts
ISBN-13
9781584500377
eBay Product ID (ePID)
86639450

Product Key Features

Subject Area
Multimedia
Author
Eric Lengyel
Publication Name
Math for 3d Game Programming and Computer Graphics
Format
Paperback
Language
English
Subject
Computer Science, Mathematics
Publication Year
2001
Type
Textbook
Number of Pages
382 Pages

Dimensions

Item Height
248mm
Item Width
197mm
Item Weight
975g

Additional Product Features

Title_Author
Eric Lengyel
Country/Region of Manufacture
United States

Item description from the seller

Business seller information

Revival Books Ltd
Revival Books
Hall Carr Mill
Fallbarn Road
Rawtenstall
Lancashire
BB4 7NX
United Kingdom
Show contact information
:enohP70272260710
:liamEku.oc.skooblaviver@skoob
Value added tax number:
  • GB 901578627
Trade registration number:
  • 07693718
I certify that all my selling activities will comply with all EU laws and regulations.
CRN Number:
  • 07693718
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