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MTG Suspicious Stowaway/Seafaring Werewolf Midnight Hunt 080/277 Regular Rare

Joe's CCG Emporium
  • (3024)
  • Registered as a business seller
US $1.99
ApproximatelyEUR 1.79
Condition:
Ungraded - Near mint or better
Postage:
Free eBay Standard Envelope for Eligible Items up to $20.
Located in: Cowpens, South Carolina, United States
Delivery:
Estimated between Fri, 27 Sep and Mon, 30 Sep to 43230
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the delivery service selected, the seller's delivery history and other factors. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return postage.
Payments:
    

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eBay item number:375236963084

Item specifics

Condition
Ungraded - Near mint or better: Not in original packaging or professionally graded
Attribute/MTG:Color
Blue
Set
Innistrad: Midnight Hunt
Creature/Monster Type
Human, Werewolf, Rogue
Defense/Toughness
1/1
Cost
1U
Attack/Power
1/2
Rarity
Rare
Game
Magic: The Gathering
Language
English
Illustrator
Jake Murray
Card Name
Suspicious Stowaway
Manufacturer
Wizards of the Coast
Card Type
Creature
Card Number
80
Finish
Regular

About this product

Product Identifiers

Manufacturer
Wizards of the Coast
eBay Product ID (ePID)
21049250826

Product Key Features

Game
Magic: The Gathering
Cost
1U
Set
Innistrad: Midnight Hunt
Attribute/MTG:Color
Blue
Language
English
Rarity
Rare
Defense/Toughness
1/1
Finish
Regular
Creature/Monster Type
Human, Werewolf, Rogue
Card Type
Creature
Attack/Power
1/2
Card Number
80
Illustrator
Jake Murray
Card Name
Suspicious Stowaway

Additional Product Features

Additional Description
Suspicious Stowaway
Card Text
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Item description from the seller

Joe's CCG Emporium

Joe's CCG Emporium

100% positive Feedback
8.7K items sold
Joined Aug 2001
Usually responds within 24 hours
I've been playing for the entire history of the game, and have always loved it. Loving the opportunity to take my passion for the game and turn it into my livelihood! Help support me staying at home ...
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Detailed seller ratings

Average for the last 12 months
Accurate description
5.0
Reasonable postage cost
5.0
Delivery time
5.0
Communication
5.0

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