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Mental Ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering [With...
by Livny, Boaz | PB | Good
Condition:
“Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ”... Read moreAbout condition
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Located in: Aurora, Illinois, United States
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Estimated between Tue, 7 May and Fri, 10 May to 43230
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- 99% positive Feedback
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eBay item number:375284949770
Item specifics
- Condition
- Good
- Seller notes
- Binding
- Paperback
- Weight
- 3 lbs
- Product Group
- Book
- IsTextBook
- Yes
- ISBN
- 9780470008546
- Publication Year
- 2007
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Publication Name
- Mental Ray for Maya, 3DS Max and Xsi : a 3d Artist's Guide to Rendering
- Item Height
- 1.4in
- Item Length
- 9.1in
- Publisher
- Wiley & Sons, Incorporated, John
- Item Width
- 7.3in
- Item Weight
- 53.5 Oz
- Number of Pages
- 756 Pages
About this product
Product Information
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else.
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470008547
ISBN-13
9780470008546
eBay Product ID (ePID)
53575993
Product Key Features
Publication Name
Mental Ray for Maya, 3DS Max and Xsi : a 3d Artist's Guide to Rendering
Format
Trade Paperback
Language
English
Publication Year
2007
Type
Textbook
Number of Pages
756 Pages
Dimensions
Item Length
9.1in
Item Height
1.4in
Item Width
7.3in
Item Weight
53.5 Oz
Additional Product Features
Lc Classification Number
T385
Table of Content
Introduction. Chapter 1: Introduction to mental ray. What Is mental ray? Why Use mental ray? The Structure of mental ray. mental ray Integration. Command-Line Rendering and the Stand-Alone Renderer. mental ray Shaders and Shader Libraries. Indirect Illumination. Chapter 2: Rendering Algorithms. Introduction to Synthetic Lighting. Rendering under the Hood. mental ray Rendering Algorithms. Scanline Rendering in Depth. Raytrace Rendering in Depth. Hardware Rendering. Chapter 3: mental ray Output. mental ray Data Types. The Frame Buffer. Frame Buffer Options. mental ray Cameras. Output Statements. Chapter 4: Camera Fundamentals. Camera Basics and Aspect Ratios. Camera Lenses. Host Application Settings. Chapter 5: Quality Control. Sampling and Filtering in Host Applications. Raytrace Acceleration. Diagnostic and BSP Fine-Tuning. Chapter 6: Lights and Soft Shadows. mental ray Lights. Area Lights. Host Application Settings. Light Profiles. Chapter 7: Shadow Algorithms. Shadow Algorithms. Raytrace Shadows. Depth-Based Shadows. Stand-Alone and Host Settings. Chapter 8: Motion Blur. mental ray Motion Blur. Motion-Blur Options. Motion-Blur Render Algorithms. Host Settings. Chapter 9: The Fundamentals of Light and Shading Models. The Fundamentals of Light. Light Transport and Shading Models. mental ray Shaders. Chapter 10: mental ray Shaders and Shader Trees. Installing Custom Shaders. DGS and Dielectric Shading Models. Glossy Reflection and Refraction Shaders. Brushed Metals with the Glossy and Anisotropic Shaders. The Architectural (mia) Material. Chapter 11: mental ray Textures and Projections. Texture Space and Projections. mental ray Bump Mapping. mental ray Projection and Remapping Shaders. Host Application Settings. Memory Mapping, Pyramid Images, and Image Filtering. Chapter 12: Indirect Illumination. mental ray Indirect Illumination. Photon Shaders and Photon-Casting Lights. Indirect Illumination Options and Fine-Tuning. Participating Media (PM) Effects. Chapter 13: Final Gather and Ambient Occlusion. Final Gather Fundamentals. Final Gather Options and Techniques. Advanced Final Gather Techniques. Ambient Occlusion. Chapter 14: Subsurface Scattering. Advanced Shading Models. Nonphysical Subsurface Scattering. An Advanced Shader Tree. Physical Subsurface Scattering. Appendix: About the Companion CD. Index.
Copyright Date
2008
Topic
Computer Graphics, Image Processing
Dewey Decimal
006.693
Intended Audience
Trade
Dewey Edition
22
Illustrated
Yes
Genre
Computers
Item description from the seller
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