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Practical Rendering and Computation with Direct3D 11 by Hoxley, Jack,Pettineo, M

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Book Title
Practical Rendering and Computation with Direct3D 11
ISBN
9780367659257
Publication Year
2020
Type
Textbook
Format
Paperback
Language
English
Publication Name
Practical Rendering and Computation with Direct3d 11
Item Height
235mm
Author
Matt Pettineo, Jason Zink, Jack Hoxley
Publisher
Taylor & Francis LTD
Item Width
191mm
Subject
Computer Science, Animation, Biology, Physics
Item Weight
1200g
Number of Pages
648 Pages

About this product

Product Information

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. Key Features Presents the high level concepts used to design algorithms Describes the nuts and bolts of how to implement the algorithms Explains each of the major components of the Direct3D 11 library Shows how Direct3D 11 can be used in a variety of real-world situations Provides source code and sample programs on a supplementary website

Product Identifiers

Publisher
Taylor & Francis LTD
ISBN-13
9780367659257
eBay Product ID (ePID)
8046707227

Product Key Features

Author
Matt Pettineo, Jason Zink, Jack Hoxley
Publication Name
Practical Rendering and Computation with Direct3d 11
Format
Paperback
Language
English
Subject
Computer Science, Animation, Biology, Physics
Publication Year
2020
Type
Textbook
Number of Pages
648 Pages

Dimensions

Item Height
235mm
Item Width
191mm
Item Weight
1200g

Additional Product Features

Title_Author
Matt Pettineo, Jason Zink, Jack Hoxley
Country/Region of Manufacture
United Kingdom

Item description from the seller

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The Monster Bookshop Ltd
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Value added tax number:
  • GB 997868124
Trade registration number:
  • 07860645
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CRN Number:
  • 07860645
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