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A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
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Book Title
Playing with Sound – A Theory of Interac
ISBN
9780262018678
Subject Area
Multimedia
Publication Name
Playing with Sound: a Theory of Interacting with Sound and Music in Video Games
Publisher
MIT Press LTD
Subject
Mechanics
Publication Year
2013
Type
Textbook
Format
Hardcover
Language
English
Item Height
229mm
Author
Karen Collins
Item Width
152mm
Item Weight
454g
Number of Pages
200 Pages

About this product

Product Information

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects-which include not only music but also sound effects, ambient sound, dialogue, and interface sounds-both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Product Identifiers

Publisher
MIT Press LTD
ISBN-13
9780262018678
eBay Product ID (ePID)
138665526

Product Key Features

Subject Area
Multimedia
Author
Karen Collins
Publication Name
Playing with Sound: a Theory of Interacting with Sound and Music in Video Games
Format
Hardcover
Language
English
Subject
Mechanics
Publication Year
2013
Type
Textbook
Number of Pages
200 Pages

Dimensions

Item Height
229mm
Item Width
152mm
Item Weight
454g

Additional Product Features

Title_Author
Karen Collins
Series Title
The Mit Press
Country/Region of Manufacture
United States

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