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iPhone Game Development: Developing 2D and 3D Games in Objective-C by Paul Zirkl

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9780596159856
Book Title
iPhone Game Development
ISBN
9780596159856
Publication Name
iPhone Game Development : Developing 2D and 3d Games in Objective-C
Item Length
9.2in
Publisher
O'reilly Media, Incorporated
Series
Animal Guide Ser.
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6in
Author
Paul Zirkle, Joe Hogue
Item Width
7in
Item Weight
11.9 Oz
Number of Pages
260 Pages

About this product

Product Information

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596159854
ISBN-13
9780596159856
eBay Product ID (ePID)
74202294

Product Key Features

Author
Paul Zirkle, Joe Hogue
Publication Name
iPhone Game Development : Developing 2D and 3d Games in Objective-C
Format
Trade Paperback
Language
English
Series
Animal Guide Ser.
Publication Year
2009
Type
Textbook
Number of Pages
260 Pages

Dimensions

Item Length
9.2in
Item Height
0.6in
Item Width
7in
Item Weight
11.9 Oz

Additional Product Features

Lc Classification Number
Qa76.76.C672
Table of Content
Preface; The Authors; Our Goal; Prerequisites; Audience; Organization of This Book; Conventions Used in This Book; Using Code Examples; We'd Like to Hear from You; Safari® Books Online; Acknowledgments;Chapter 1: Introduction to the iPhone; 1.1 Apple Developer Account and Downloading the SDK; 1.2 Loading Devices; 1.3 Objective-C Primer; 1.4 Conclusion;Chapter 2: Game Engine Anatomy; 2.1 Application Framework; 2.2 Game State Manager; 2.3 Graphics Engine; 2.4 Conclusion;Chapter 3: The Framework; 3.1 Game State Management; 3.2 The App Delegate; 3.3 Event Handling; 3.4 The Resource Manager; 3.5 The Render Engine; 3.6 The Sound Engine; 3.7 The Data Store; 3.8 The Skeleton Application; 3.9 Conclusion;Chapter 4: 2D Game Engine; 4.1 Game Design; 4.2 Tile Engine; 4.3 Animation; 4.4 Physics; 4.5 Level 1 Implementation; 4.6 Level 2 Implementation; 4.7 Level 3 Implementation; 4.8 Level 4 Implementation; 4.9 Game State Serialization; 4.10 Conclusion;Chapter 5: 3D Games; 5.1 GLESGameState3D Class; 5.2 3D Game Design; 5.3 Implementation; 5.4 Conclusion;Chapter 6: Considerations for Game Design; 6.1 Resource Management; 6.2 User Input Design; 6.3 Networking; 6.4 Third-Party Code; 6.5 App Store; 6.6 Conclusion;References; Code Reference; Physics Libraries; Middleware; Open Source Games;Colophon;
Copyright Date
2009
Target Audience
Scholarly & Professional
Topic
Programming / Games, Digital Media / Video & Animation, Hardware / Mobile Devices, Desktop Applications / Design & Graphics
Dewey Decimal
794.81526
Dewey Edition
22
Genre
Computers

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