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Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourt

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9781138098770
Book Title
Game Design Workshop
ISBN
9781138098770
Subject Area
Computers
Publication Name
Game Design Workshop : a Playcentric Approach to Creating Innovative Games, Fourth Edition
Item Length
9.3 in
Publisher
CRC Press LLC
Subject
Programming / Games, Computer Graphics
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
Tracy Fullerton
Features
New Edition
Item Width
7.6 in
Item Weight
40.6 Oz
Number of Pages
522 Pages

About this product

Product Information

This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Product Identifiers

Publisher
CRC Press LLC
ISBN-10
1138098779
ISBN-13
9781138098770
eBay Product ID (ePID)
5038460225

Product Key Features

Author
Tracy Fullerton
Publication Name
Game Design Workshop : a Playcentric Approach to Creating Innovative Games, Fourth Edition
Format
Trade Paperback
Language
English
Features
New Edition
Subject
Programming / Games, Computer Graphics
Publication Year
2018
Type
Textbook
Subject Area
Computers
Number of Pages
522 Pages

Dimensions

Item Length
9.3 in
Item Height
1 in
Item Width
7.6 in
Item Weight
40.6 Oz

Additional Product Features

Edition Number
4
LCCN
2018-010601
Intended Audience
Scholarly & Professional
Lc Classification Number
Qa76.76.C672f84 2018
Edition Description
New Edition
Reviews
"Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers." Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California. "This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design." Colleen Macklin, Associate Professor, Parsons The New School for Design. "Tracy Fullerton's Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use." Warren Spector, Studio Director, OtherSide Entertainment.
Table of Content
Chapter 1 The Role of the Game Designer; Chapter 2 The Structure of Games; Chapter 3 Working with Formal Elements; Chapter 4 Working with Dramatic Elements; Chapter 5 Working with System Dynamics; Chapter 6 Conceptualization; Chapter 7 Prototyping; Chapter 8 Digital Prototyping; Chapter 9 Playtesting; Chapter 10 Functionality, Completeness, and Balance; Chapter 11 Fun and Accessibility; Chapter 12 Team Structures; Chapter 13 Stages of Development; The Design Document; Chapter 15 Understanding the Game Industry ; Chapter 16 Selling Yourself and Your Ideas to the Game Industry
Copyright Date
2019
Illustrated
Yes

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Premier Books LLC
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19806-3356 Wilmington, DE
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