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Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Book Title
Programming Vertex & Pixel Shaders
ISBN
9781584503491
Publication Year
2004
Type
Textbook
Format
Mixed Media
Language
English
Publication Name
Programming Vertex & Pixel Shaders
Item Height
234mm
Author
Wolfgang Engel
Publisher
Cengage Learning, INC International Concepts
Item Width
185mm
Subject
Computer Science
Item Weight
885g
Number of Pages
400 Pages

About this product

Product Information

When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware. This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a 'cookbook' approach to teach beginning to intermediate graphics and game programmers to program shaders in the High-Level Shading Language (HLSL), the primary real0time shading language used in recent game development. The book uses a wide range of examples (over 60) to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. The book is broken into eight parts covering introductory material, shadows, high dynamic range lighting, lighting algorithms, vertex texturing, projective texture mapping, environment cube mapping, and advanced reflectance algorithms (Cook-Torrance, Oren-Nayar, Ward, and Ashikhmin-Shirly). The coverage starts from the beginning, so no existing knowledge of shader programming is required. This book does assume a basic understanding of the math typically used in a game engine and an intermediate understanding of the Direct3D API. This is the one resource developers need to learn practical current techniques for programming shaders for next-generation games and graphics!

Product Identifiers

Publisher
Cengage Learning, INC International Concepts
ISBN-13
9781584503491
eBay Product ID (ePID)
87126205

Product Key Features

Author
Wolfgang Engel
Publication Name
Programming Vertex & Pixel Shaders
Format
Mixed Media
Language
English
Subject
Computer Science
Publication Year
2004
Type
Textbook
Number of Pages
400 Pages

Dimensions

Item Height
234mm
Item Width
185mm
Item Weight
885g

Additional Product Features

Title_Author
Wolfgang Engel
Country/Region of Manufacture
United States

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Phatpocket Limited
Scott Sherman
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Essex
EN9 1JD
United Kingdom
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