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Geometric Tools for Computer Graphics [The Morgan Kaufmann Series in Computer Gr

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Last updated on 05 Jun, 2024 19:35:27 BSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
ISBN
9781558605947
Subject Area
Computers, Mathematics
Publication Name
Geometric Tools for Computer Graphics
Item Length
9.2 in
Publisher
Elsevier Science & Technology
Subject
Computer Graphics, Geometry / General
Series
The Morgan Kaufmann Series in Computer Graphics Ser.
Publication Year
2002
Type
Textbook
Format
Hardcover
Language
English
Author
David H. Eberly, Philip Schneider
Item Width
7.4 in
Item Weight
68.5 Oz
Number of Pages
1056 Pages

About this product

Product Information

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Product Identifiers

Publisher
Elsevier Science & Technology
ISBN-10
1558605940
ISBN-13
9781558605947
eBay Product ID (ePID)
2363729

Product Key Features

Author
David H. Eberly, Philip Schneider
Publication Name
Geometric Tools for Computer Graphics
Format
Hardcover
Language
English
Subject
Computer Graphics, Geometry / General
Series
The Morgan Kaufmann Series in Computer Graphics Ser.
Publication Year
2002
Type
Textbook
Subject Area
Computers, Mathematics
Number of Pages
1056 Pages

Dimensions

Item Length
9.2 in
Item Width
7.4 in
Item Weight
68.5 Oz

Additional Product Features

LCCN
2002-107242
Intended Audience
Scholarly & Professional
Lc Classification Number
T385.S334 2003
Reviews
"An hour of a programmer's time often costs more than the price of a book. By this measure, you hold a volume potentially worth thousands of dollars. That it can be purchased for a fraction of this cost I consider a modern miracle. The amount of information crammed into this book is incredible." --Eric Haines
Table of Content
Preface1. Introduction2. Matrices and Linear Systems3. Vector Algebra4. Matrices, Vector Algebra, and Transformations5. Geometric Primitives in 2D6. Distance in 2D7. Intersection in 2D8. Miscellaneous 2D Problems9. Geometric Primitives in 3D10. Distance in 3D11. Intersection in 3D12. Miscellaneous 3D Problems13. Computational Geometry TopicsA. Numerical MethodsB. TrigonometryC. Basic Formulas For Geometric PrimitivesBibliography
Copyright Date
2003
Illustrated
Yes

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