Picture 1 of 1

Gallery
Picture 1 of 1

Have one to sell?
How Smart Machines Think by Sean Gerrish: Used
AlibrisBooks
(499182)
Business
US $8.23
ApproximatelyEUR 7.11
Condition:
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Postage:
Free Standard Shipping.
Located in: Sparks, Nevada, United States
Delivery:
Estimated between Mon, 1 Dec and Fri, 5 Dec to 94104
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Payments:
Shop with confidence
About this item
Seller assumes all responsibility for this listing.
eBay item number:403985455944
Item specifics
- Condition
- Book Title
- How Smart Machines Think
- Publication Date
- 2019-10-22
- Pages
- 312
- ISBN
- 9780262537971
About this product
Product Identifiers
Publisher
MIT Press
ISBN-10
0262537974
ISBN-13
9780262537971
eBay Product ID (ePID)
10050032578
Product Key Features
Number of Pages
312 Pages
Language
English
Publication Name
How Smart Machines Think
Subject
Intelligence (Ai) & Semantics, Computer Science, Neural Networks
Publication Year
2019
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.7 in
Item Weight
17.9 Oz
Item Length
8.9 in
Item Width
6 in
Additional Product Features
Intended Audience
Trade
Reviews
Gerrish offers a fresh and contemporary look at AI, machine learning, and deep learning by presenting the topics in light of how the technologies have surfaced in familiar memes like the Jeopardy TV game show, Netflix, video games like StarCraft, board games like Go, chess, Sudoku, and also self-driving cars.-- Inside Big Data -- An excellent primer for the engineer interested in putting AI in context. -- E&T Magazine -- How Smart Machines Think by Sean Gerrish. If you want to discuss recent AI achievements with your students, such as how self-driving cars work, how Watson beat two of the best human Jeopardy! players, how NetFlix uses AI to recommend movies to people, and how AlphaGo beat one of the best human Go players, this book is for you. -- Getting Smart --
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.3
Synopsis
Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning--as seen in self-driving cars, Netflix recommendations, and more. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world--and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy , and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution--at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people., Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world--and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy , and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution--at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people., Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning-as seen in self-driving cars, Netflix recommendations, and more. The future is here- Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world-and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy , and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution-at least for now. Gerrish weaves thestories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.
LC Classification Number
QA76.87.G49 2019
Item description from the seller
Seller business information
Extended Producer Responsibility (EPR) numbers:
A seller has an EPR number if they've registered with the government as a producer of a certain type of product and taken responsibility for managing the waste that product creates.
About this seller
AlibrisBooks
99.1% positive Feedback•2.0M items sold
Registered as a business seller
Seller Feedback (554,404)
- r***g (243)- Feedback left by buyer.Past monthVerified purchaseBook was "nearly new" and "as described" in listing. The advertised price was fair and a good value. Unfortunately, the seller's shipping partner was very slow to get the book packaged and shipped. Shipping took too long, and the tracking info gave no reliable info on shipping date, time in transit or expected delivery. Seller did everything right, but their shipping partner needs improvement. I recommend this seller to other eBay buyers....... just make sure you're okay with the shipping terms.
- e***u (283)- Feedback left by buyer.Past 6 monthsVerified purchaseThe listing was for a hardcover version of this book; however, I received a paperback. The Seller replied quickly to my question about this issue and issued a full refund - and let me keep the book. So, a diligent Seller for sure - and well packaged and reasonable timing on shipping. Thank you for the refund, and as you suggested, I'll likely donate this volume and seek the hardcover.
- a***a (419)- Feedback left by buyer.Past monthVerified purchaseThis 2DVD set is in perfect condition. Cover art and case like new. Both DVDs played with no flaws. Description was listed as “Good”; I would describe it as “Very Good”, basically Like New. Delivery was super fast and packaging was excellent. The DVD case was wrapped well, then put in a cardboard envelope that was sturdy and hard to open (this is NOT a negative!). I have purchased from this company a few times and have always been very satisfied. Prices are great.
More to explore:
- Non-Fiction & Think and Grow Rich Fiction Books,
- Non-Fiction Positive Thinking Fiction & Non-Fiction Books,
- Psychology & Help Non-Fiction & Think and Grow Rich Fiction Books,
- Non-Fiction Positive Thinking Paperback Fiction & Books,
- Non-Fiction & Think and Grow Rich Paperback Fiction Books,
- Business, Economics & Industry Non-Fiction & Think and Grow Rich Fiction Books,
- Street Machine Magazines,
- US Comics Books,
- War Machine Magazines,
- Marvel Comics Superheroes Other US Silver Age Comics

