Skip to main content

n.y.bill

1.9K items sold
12 followers

About

I will always support my customers. I make every effort to fully describe each item I sell and post many pictures. If there is any issue with a item I ship, I will make every effort to fix the problem. I will never leave a buyer wronged.
Location: United StatesMember since: 13 Jul, 2002

All Feedback (1,410)

acloserwalkbooks08 (2884)- Feedback left by buyer.
Past month
Verified purchase
Hope to deal with you again. Thank you :)
guardianlacie406 (495)- Feedback left by buyer.
Past 6 months
Verified purchase
Hope to deal with you again. Thank you so much! (❁´◡`❁)
guardianlacie406 (495)- Feedback left by buyer.
Past 6 months
Verified purchase
Thank you! Good buyer, prompt payment, valued customer, highly recommended.🥳🎉
lovebags (109)- Feedback left by buyer.
Past 6 months
Verified purchase
A+++ buyer!!
l***i (95)- Feedback left by buyer.
Past year
Verified purchase
Quick shipping!! I had it shipped to daughter's so not able to open yet. I'm sure it's great! Would buy from again!
awhi4884 (33)- Feedback left by buyer.
Past year
Verified purchase
Perfect transaction. Thank you!
Reviews (19)
05 Apr, 2008
One of the best cups you will have
I love my Mukka maker. It did leak at first, but only because *I* was not firmly attaching both ends together. Once I figured that out, it has been smooth latte and cappuccino sailing. I don't believe there are any inherent design flaws with the Mukka. I have been buying these as gifts (along with a can or two of Illy coffee) for friends in the USA and they too have had no problems once they get through the first few pots. A few tips I found helpful: Once you hear the frothing sounds, you can turn down the heat just a little to control the frothing and the flow of the coffee. Leave the heat on until the frothing noise dissapaites, then remove from the heat. This will ensure that all the steam pressure is released. After my cappuccino is done I always release and remove the steam valve, rinse it well, and then fill the milk chamber with warm water. This makes cleaning it later in the day a breeze. Also, the directions recommend taking the Mukka completely apart and cleaning it well after 30 pots. This is important because powdery coffee granules will eventually build up on the inside of the filter and not allow the coffee to rise to the top chamber. I have had the best results using either 1-2% milk or using vanilla soy milk regarding froth. I have tried unsweetened soy milk and it did not froth well. An aside: let me say that I am shocked at how expensive the Mukka maker is in the USA compared to Italy. Sure, they are made in Italy, not the USA but $89 USD seems excessive. I bought my Mukka for 28 Euros and it included 2 large Bialetti Cappuccino cups. Also interesting to note is that replacement parts and gaskets for the Mukka and all other Moka makers are much easily found here in Italy (usually at a grocery or home store) than in the USA.
10 of 10 found this helpful
29 Aug, 2013
Everything is better with superpowers!
Everything is better with superpowers. At least that's Volition's motto when making games...and frankly, it's precisely what the Saints needed. As a huge fan of Saints Row 2, I was very disappointed when the third installment veered from its witty narrative-oriented roots towards banal juvenile campiness with degraded gameplay and stripped-down content. And after seeing the initial SR IV trailers, I feared the series had officially become a derivative cheap thrill for obnoxious prepubescent teens without any of the charm that made the earlier titles so appealing. But after spending a solid 20+ hours with Volition's latest entry in the Saints universe...I have to say I've never been happier to be wrong. Saints Row IV is a blast. While it's no longer the Guy Ritchie-esque gangster satire like the first two SR titles, it's become something even greater, something even more complete and engrossing...Saints Row IV has finally found its voice. It seems that Deep Silver's acquisition of Volition was the best thing that happened to the developer. In a recent interview, Volition criticized THQ's approach to porn star exploitation in past entries, as it was never something the developer intended to emphasize so heavily. Maybe that's why the predecessor was such an awkward mess filled with embarrassing sexual innuendos...and maybe that's why the latest offering is just so much better. Better humor, better performances, better action, better world design, better mission structure, everything is better. From the explosive intro to the first set of powers, SR IV makes a striking first impression. But unlike its predecessor, SR IV gets better with every mission. The Saints have come a long way since their street-thug days in Stilwater. You are now the president of the United States faced with an urgent political crisis...reclaiming your country and the rest of the world from alien invaders. After being kidnapped by the alien leader Zinyak, you're transported to a virtual version of Steelport where you're granted superpowers to fight against the Zin Empire...and this is where fun begins. Unlike the crude gags in Saints Row The Third, SR IV delivers sharply written dialogue and hilarious performances. The humor still carries the same absurd Saints-Vibe, but it's cleverer with countless nods to beloved video game classics of the past. The Saints Row franchise has suffered an interminable identity crisis over the years, but the new comic book flavored direction has proven to be a crucial ingredient to Saints' newly renowned level of quality. Take a big chunk of Prototype, add a little bit of Infamous, a few pieces of GTA, a massive squirt of naughty...and you have a deliciously chaotic cocktail of awesome. The game revolves around recruiting kidnapped Saints members who've been stuck in bizarre simulated worlds...and going up against Zinyak. The simple premise is suitable as the gameplay takes center stage. All previous fundamental gameplay elements still remain, but the introduction of superpowers lifts the series to new heights. Much like the upgradable abilities in past entries, collecting digital clusters around the city enhances your superpowers turning you into a total badass. Just collecting the shards alone is a blast as it constantly gives you something to do no matter where you are on the map. The superpowers range from super speed, super jump, and glide abilities to freezing, fire, and telekinesis. Even though you become absurdly powerful b
4 of 4 found this helpful
05 Apr, 2008
This game rocksthe house!
In true GH fashion, this game allows you to rock out to some of the best classic guitar-rich songs. It's understandably a bit more challenging than previous games, but still gives you the opportunity to work your way up to the harder levels. You can create up to 5 bands and earn money as you progress through your rock and roll career. But watch out! You'll be fined for trashing hotel rooms and disturbing the peace, but whatever money is left over can be used to purchase cool new outfits, equipment and even band members! The wireless guitar that comes with this game is so much more convenient than the corded one, too. Other than the wireless advantage, it's the same guitar. This game is equally enjoyable to both genders, with plenty of characters to choose from. There is only one non-Caucasian character, though, which I'm not sure if that is quite right - I guess that depends on the demographics of the people playing the game. The only complaint I would have about GH is it's addictive nature - it's been going non-stop since Christmas! :)